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directx.h

#ifndef _directx_h_
#define _directx_h

/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */

#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef  WINNT

/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif

/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
      ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif

#ifndef S_OK
#define S_OK            (HRESULT)0x00000000L
#endif

#ifndef SUCCEEDED
#define SUCCEEDED(x)    ((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x) ((HRESULT)(x)<0)
#endif

#ifndef E_FAIL
#define E_FAIL          (HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE   (HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY   (HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG    (HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL (HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG   (HRESULT)0x80040154L
#endif

/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR  1
#endif

/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32  7
#endif

#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field)    ((LONG)&(((type *)0)->field))
#endif

/* DirectX 6.0 header includes
   (if it isn't included, I haven't tested it yet)
 */
#ifdef __GNUC__
#define NONAMELESSUNION
#endif
#include <ddraw.h>
#include <dsound.h>
#include <dinput.h>

#endif /* _directx_h */

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